Camp Programming
You can have a programme run for you at Kadesh Barnea. This is however subject to advance booking as the programming is outsourced.Programmes that are on offer:
Team-Building Programme
High School Leadership Training
High School Leadership Selection
Primary School Leadership Training
Children Christian Camp
Youth Camp
Church Family Camp
Veldskool
Custom Programming around your needs
For more info just let us know.
For stacks of games carry on reading below or see our links page.
Games and Activities
Program 1: Living Life to the Full because I have purpose
Ball passing (5 - 10 minutes)
Good for:
§ Helping the group get to know each other
§ Building ball skills
Equipment needed:
§ Basket ball or something similar
Method:
§ Arrange the group into a circle (or several circles if the group is very big) and get each person to quickly say their name (and something else such as their favorite food), then get them to pass (throw) a basket ball to another person for them to do the same and so on. The person receiving should call out the throwers name when they catch it.
§ As they get to know each others names, change it so that the thrower calls out the name of he person that they are throwing to ? as they throw it.
§ Explain that this is an exercise designed to help them build speed and accuracy in their passing skills, and that it?s also about helping them work as a team and back each other up when they make a mistake. This is an essential part of team work.
§ Try and get them to move the ball as quickly and accurately as possible
§ Insist that they call each others names out as they pass the ball
§ Encourage them to make sure that everyone is being included
§ Encourage them to not discourage anyone who throws the ball badly or drops the ball and to back them up by retrieving it and getting it going around the group again quickly
Debriefing Ideas (5 minutes)
§ Bring everyone together and sit down. Draw out the example from the exercise that while the individual person?s memory, speed and accuracy was vital for the exercise to work well, so too was their ability to back each other up when someone made a mistake.
§ Success was as much about the team?s ability to work together as it was the individual persons own skill.
§ That?s a very important lesson to learn when it comes to thinking about the sport we play as well as our purposes in life.
§ If you want to succeed in sport and in life, you need to be taking other peoples needs into account and finding ways to support them too.
Man, Bear, Gun (5 minutes)
Good for:
§ Ice breaking, fun and laughter
Equipment needed:
§ None
Leader?s note: This is a quick game to create an atmosphere of fun and noise and laughter. Everyone makes a fool out of themselves, but always corporately! Any shy or detached members of the group may be intimidated at first, but you must help them to see how vital their enthusiasm is to the team?s success.
Instructions
§ Each player must find someone with a little finger roughly the same size as their own and then stand in a long line in their pairs. Split the pairs down the middle and separate the rows, thus creating two teams in long lines.
§ Tell the teams to face each other and then introduce the game.
§ At the leader?s signal, each team must huddle and agree on one of the 3 actions; ?man?, ?bear? or ?gun?. Each team member must perform the same action or the team?s effort is disqualified.
§ Ask for a volunteer to demonstrate all 3 actions (if you get no response, nominate someone animated and keen). Instruct the whole team to perform each action one by one at your signal.
§ Explain that if one team chooses ?bear? and the other ?man?, the bear wins over the man (as the bear would eat the man). In the same way, man beats gun (as the man controls the gun) and gun beats bear (as the bear would be shot.)
§ Run a couple of practice rounds, so that everyone understands the rules and loosens up.
§ Play 5-8 rounds before moving to the next section of your program.
Program 2: Living Life to the Full trusting God
Follow the Voice (15 minutes)
Good for:
§ Listening & communication skills
§ Team work
Equipment needed:
§ 20+/- bean bags or similar items
§ Small chairs (optional)
§ Blindfold for each player
§ Setting
§ Leave 10 - 20 bean bags (or similar small items) on the field. Better if you can put them on small chairs (each chair 1 - 2 bean bags)
Groupings:
§ Arrange the group into teams of 3 - 5. Give each player a blindfold
The Game
§ From a starting line, each group sends one player to the field with their blindfold on.
§ The players have to collect as many small bags (or items) as possible. As they cannot see anything, the other players out of the field have to give their group-mate instructions on where to go to collect the bean bags (it will be a noisy game).
§ After 1 minute, the first player has to go back to the group and the second player will be sent to continue the same task until all players have participated at least once.
§ After playing once, game leaders should ask the groups to quickly discuss how they could improve their communication with their player, so that they can get more bean bags.
§ Game leaders can add more bean bags to the field while the game is going on.
Debriefing Ideas (10 minutes)
§ Encourage the players to share how they felt about the game and the experience of team work.
§ Draw out the example from the exercise that the ability to listen and follow determines the performance of individual player as well as the whole group.
§ Focus on the noisy atmosphere in the game. How did they distinguish the right voice from all the others? Did they get confused?
§ Briefly relate these questions to their real life situation asking the group these sorts of questions: who or what are the voices that we tend to be led by in real life? Ask them whose opinions or comments do they tend believe and rely on most? Do they provide them with clear and correct direction in life? Are they sometimes left feeling confused?
Program 3: Living Life to the Full making right choices
Throw it away! (15 minutes)
Good for:
§ Estimating skills
§ Throwing skills
§ Decision making
Equipment needed:
§ Paper balls (used-paper preferable), bean bags, small balls, big balls, etc. The quantity should be equal to the number of players throwing at one time. Better assign an identification number to each object to evaluate the performance of players.
§ Apart from balls, leaders can offer other items for throwing depending on its availability.
Concept
§ Choose an appropriate object to throw to an assigned distance, see who can get to the nearest point.
Setting
§ This game can be set in a widely open area. Mark a starting line on the field. From that line, mark lines in every 5m or 10m according to the size of the field, preferably there will be 7 ? 8 lines on the field.
Groupings:
§ Players should play individually, but if there are many participants to throw things at one time, we can divide players in groups to take turns to throw, or leaders can divide them into male and female group.
The Game
§ Assign a distance each time (e.g. 20m), ask the players to choose an appropriate object to throw over that distance. Whoever throws their object to the closest marking line can get 1 mark. Whoever gets the highest mark is the winner.
§ Leaders can assign a distance that is far or close, the main point is to encourage players to choose different objects for the different requirements.
§ Beware of safety, ask the players to get back the objects he/she threw at one time.
Debriefing Ideas (5 minutes)
§ Focus on the choice of objects. How did they decide which objects to use? Do they think they made a right choice to make the assigned distance? With their choice of objects, could they throw accurately to the assigned distance?
§ How important was making the right choice of object to this activity?
Program 4: Living Life to the Full with significance
Equipment needed:
Equipment required will depend on the activities chosen. The following chart offers some suggestions of activities that can be chosen according to available equipment.
|
Speed |
Accuracy |
Balance |
Team Building |
|
1a. 100 meter sprint |
1b. Egg catch |
1c. Card building |
1d. Strategizing |
|
|
2a. Ball and spoon race |
2b. Human tower |
2c. Encouraging |
|
|
3a. Three-legged race |
|
3b. Cheerleading |
You will need?.
§ 1a. Open space to run and a baton
§ 1b. At least 3 eggs per group of 10
§ 1c. At least 20 cards per group (handmade or proper deck)
§ 2a.One small ball and one spoon per group
§ 3a. Something to be used to tie participants legs together.
Team Summit (15 minutes)
Leader?s note:
The layout and equipment for this game will need to be set up before the session. Choose a one of the activities from each category (Speed, Accuracy, Balance, and Team-building) according to the equipment available (see the table above) and the suitability of the activities for your group (see descriptions below). The idea of the categories is to provide opportunity for a range of skills and talents to be demonstrated throughout the group.
Speed:
§ 100-meter sprint ? each group have at least one member who will run this race. If appropriate to the group, this can be a relay of 3-4 runners per team, depending on numbers.
Accuracy:
§ Egg-catch ? 2 members of each team must throw and catch an egg 10 times. If they drop it, they can take another egg, but have two extra counts each drop.
§ Ball and spoon ? This race can easily be run on the same track marked out for the sprint. Each runner must make the distance without their ball falling from their spoon. Again, this can be run with more people as a relay.
§ 3-legged race ? Again, this can be run on the same track, but all that is needed is a sash or a necktie to bind the legs of two players per team.
Balance:
§ Card-building ? This can be done by 2 or more team members. Each team must build a structure at least 3 stories high with their assigned 20 cards. The structure must stand for at least 10 seconds before the relay is complete.
§ Human tower- This activity is ideal for a group of boys, but may not be ideal for mixed-sex groups. Each team must form a structure of bodies 3 stories high and balance for at least 10 seconds.
Teambuilding:
This category can be filled by any number of players that are gifted in this area.
§ Strategize and encourage ? This is a role for careful planners and team-players, who can give advice and encouragement to their team, through-out the race.
§ Cheerleading ? The role is roughly the same with an emphasis of loud and enthusiastic encouragement for each member, throughout the race.
Instructions
§ The group should be organized into teams of about 10 (perhaps by birthdays?Jan-Feb, March-April etc?)
§ Clarify the chosen 4 activities with the group and invite them to delegate their team according to each member?s skills and strengths.
§ Explain that the team builders? role is to co-ordinate the team and to encourage each member individually. Challenge them to see their role as vital to their team?s success.
§ Give a baton to each team to hand on as the activities progress.
Debriefing ideas (5 minutes)
§ How far did the team-builders contribute to the team?s success?
§ How did it feel to be unique in their roles, but vital to their team?
Program 5: Living Life to the Full even when we do wrong
Warrior March
Good for:
This game is designed to emphasize the importance of recognizing truth and walking in it. Through participating, the players should experience the impact that both lies and truth can have on us. They will become aware of the danger of being distracted by a voice that may lead us off course.
Equipment needed:
Blindfolds for a third of your group (i.e. 1 of 3 teams)
Method:
§ Divide the group into 3 teams. One team will be the Warriors. They will be lined up with an open stretch of space ahead of them (20-40 ft). They will each have to reach a certain point, (which should be directly ahead) within 2 minutes. They will have to do this blind-folded.
§ The second team will play the role of Advocates. Their job will be to lead, guide and encourage the warriors toward their finish.
§ The third team will be the Foes, whose single aim is to thwart the instructions of the advocates with confusing and misleading advice, throwing the warriors off course.
§ The leaders should assign each foe and each advocate to a particular warrior, after they are blind-folded. The game begins at the shout of the leader and warriors begin to move forward. At this point, both advocates and foes rush to their designated warrior to lead them on or off course.
§ At the end of the 2 minutes, the game is over and the group will meet for discussion.
Debriefing Ideas (5 minutes)
§ How many of the warriors made it to the finish?
§ For the ones that made it, how did they learn to recognize the voice of their advocate?
§ Who did the 3 teams represent: warriors, foes, advocates?
§ Who were the most successful foes and what were their tactics?
§ How does this game remind us of things that can lead us in the wrong direction in real life?